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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
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Posted - 2013.04.11 10:48:00 -
[1] - Quote
CCP Ytterbium is there not a concern over their tank being better than most battleships? Btw love the brutix its kind of what people want the T1 brutix to be like... also a little concerned the drake will basically replace the old drake .. yes slightly more expensive but null sec alliances are short of isk.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 11:04:00 -
[2] - Quote
im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 11:28:00 -
[3] - Quote
Naomi Knight wrote:Jonas Sukarala wrote:CCP Ytterbium is there not a concern over their tank being better than most battleships? Btw love the brutix its kind of what people want the T1 brutix to be like... also a little concerned the drake will basically replace the old drake .. yes slightly more expensive but null sec alliances are short of isk.. pff so exactly how this will replace the drake? not that the drake is used that much it has lower dmg and tank , for better range and speed ,so pls tell us
it has more tank than the raven ......... much better projection and tracking..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 11:54:00 -
[4] - Quote
Mr Floydy wrote:Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... Well the faction Brutix is going to cost a lot more than a Mega.
I wouldn't be so sure about that the price of the mega will increase after patch im sure to at least 200mil plus mods and rigs you're talking closer too 300mil i doubt a navy brutix will cost that much.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 12:14:00 -
[5] - Quote
CCP Ytterbium the tank on these are as good if not better when sig and mobility are included .. - either nerf T1 bc's tank and then theses navy bc's inline with them or - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 18:24:00 -
[6] - Quote
Van Mathias wrote:Jenn aSide wrote:Askulf Joringer wrote:Jonas Sukarala wrote: - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less?
This is something that I was hoping CCP would address with the t1 BS revamp. ATM, BS are one of the most poorly tanked ships when talking about fleet level fights with logi support. Sure they have a bit more ehp compared to Cruisers/HACs/ and BCs however their massively increased sig and slower speed coupled with standard t1 resistances mean that they have some of the worst mitigation out there. A 10% resistance buff to BS across the board would have been a healthy change imo. +1 You gents are going to be disapointed, they are nerfing the Rokh's and Abaddon's tanks by removing 5% resist off the top. It looks like every other ship with a resist bonus is going to get the same treatment too, if the Navy Drake is any indication. They also promised a thread to talk about this resist change, but have yet to deliver.
There is quite a few things they have failed to deliver with the recent re-balancing especially with battleships and now these navy bc's massive tanks on them partially because T1 bc's tanks are too high just accuentuates things with battleships having such low tanks considering they are how much bigger than bc's? surely there tanks should be twice the size of normal bc's as the theme seems to be throughout the classes.
And how they don't see this is mind boggling that or they don't give a ****... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 11:56:00 -
[7] - Quote
Zippoface wrote:One of the few things I like about navy ships is that they often have a larger drone bay, but these ones don't. \Zippo
True but they do have an absurd battleship tank... go figure 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 11:18:00 -
[8] - Quote
CCP I would suggest reducing the drake missile velocity bonus to 5% to help prevent it affecting the caracals role of HM nano spam and to prevent the old drake blobs from forming again although nerfing the income of 0.0 alliances would help here.
Also tank is as good as attack battleships WHY???????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 16:55:00 -
[9] - Quote
CCP Ytterbium What about the battleship tank what's going on here? why aren't battleships getting more tank than a navy battlecruiser?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 11:21:00 -
[10] - Quote
considering these are effectively attack bc's all there tracking bonuses and extra mobility these do an uncharacteristic tank considering that These are what the T1 attack bc's should be minus the tank . The current ABC's talos etc should be T2 specialization.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
102
|
Posted - 2013.04.22 10:25:00 -
[11] - Quote
Naomi Anthar wrote:Honestly i would like that 4 mid and 7 low harbinger more with 10% hp bonus per level. Not sure harbinger needs 5 mids. I mean sure extra cap booster is nice and all but i think 1 was good enough. Other than that i like those ships. +1
Honestly that sounds massively OP the tank it would have. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.04.27 18:54:00 -
[12] - Quote
Kenshi Hanshin wrote:Ytterbium wrote:DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295 Evelopedia wrote:DRAKE Standard ISSUE (Pre-Odyssey):
GÇó Caldari Battlecruiser skill bonuses: +5% Shield Resistance +5% Kinetic Dmg for HML and HAML per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 7 launchers GÇó Fittings: 850 PWG, 525 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 5469 / 1400 / 3906/ 3906 GÇó Capacitor (amount / recharge rate / cap per second): 2812.5/ 750s / 3.75 GÇó Mobility (max velocity / agility / mass / align time): 140 / 0.628 / 14010000/ (?) GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 19 Gravimetric GÇó Signature radius: 285 *Underlining added for emphasis Did anyone manage to check that the loss of the +5% shield resistance was properly offset by the increase in shield strength? At least looking at the numbers it does not seem to. Did anyone get a chance to test these against the other faction BCs? How did they perform?
2 things here you're showing the old drake before the bc rebalance ...lost a high .. lost a turret... it got 10% damage bonus .. lost some tank. Also it will lose some resists for odyssey .. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
124
|
Posted - 2013.04.29 16:30:00 -
[13] - Quote
Armin Arraeb wrote:Maybe a little heretical question: While your adding faction Battlecruisers, why not adding pirate Battlecruisers as well? I mean this is the last ship category that does not have pirate versions! (except of capitals of course)
and destroyers that don't even have navy versions yet 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:15:00 -
[14] - Quote
any particular reason drake is has the best agility stat? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:29:00 -
[15] - Quote
Seleucus Ontuas wrote:It's still based off mass. Considering the Brutix's align time is shorter than the Drake, the Brutix is the one that is actually the most agile. It's probably to offset the fact the Drake can't fit as many nanos as any of the other BCs because it has fewer low slots.
but then you consider the rest of the navy bc's are armour based .... so it makes no sense they should switch its agility with the brutix and reduce the mass of the harbinger 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:56:00 -
[16] - Quote
Quote:CCP Ytterbium wrote: Why choosing the Brutix instead of the Myrmidon as a Navy hull?
Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
no the brutix just oversteps on the megathron .. hard 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 14:43:00 -
[17] - Quote
CCP
any particular reason besides having more tank than most the T1 battleships that these have better sensor strength than T1 battleships too? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 15:30:00 -
[18] - Quote
CCP Ytterbium wrote:Quick update to make sure everyone is on the same page:
- Drake Navy Issue now has 900 powergrid
- Hurricane Fleet Issue now has 1350 powergrid
LP Store requirements have been reduced to:
- Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC)
- Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
- FW Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC
- FW Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
But what does that mean??? .....in real terms the price of navy battlecruisers will be?????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
|
Posted - 2013.05.30 13:48:00 -
[19] - Quote
Shade Millith wrote:Okay. Here's my view of the navy BCs as they stand on SiSi now. I'm probably going to screw up the maths for the percentages, but whatever.
Harbinger -
63,889 EHP 622.1 DPS 6.8km + 3.8km range 0.1125 rad/sec 800.5 m/s
Navy Harbinger - ... (Gains + 1 Extra Medium Slot)
84,694 EHP .....................(+ 20,805 (32.56%)) 695.4 DPS .......................(+ 73.3 (11.78%)) 8km + 5.7km range..........(+ 1.2km optimal (17%), +1.2km falloff (50%)) 0.1605 rad/sec................. (+0.048 (42.6%)) 800.5 m/s
Huge buff. Obtains extra slot for more tackle, tracking or cap (The fitting used has an extra tracking computer there). Extra PG allows higher tier weapons, and still have more tracking than the non-Navy.
Brutix -
55,789 EHP 775.6 DPS 1.9km + 5km 0.165 rad/sec 903.6 m/s
Navy Brutix - ...................(Gains + 1 Extra Low Slot)
77,486 EHP ..................(+ 21,697 (38.9%)) 852.7 DPS..................... (+ 77.1 (10%) 1.9km + 5km 0.2268 rad/sec............. (+ 0.0618 (37%) 890.0 m/s.......................(- 13.6 m/s (1.5%))
Big buff. The extra lowslot, plus the extra powergrid, allow me to upgrade the meta 4 1600 plate to a T2 (For a minor loss of speed) and add an extra MFS.
Hurricane -
37,441 EHP 534.7 DPS 3.5km + 25.3km 0.1173 rad/sec 1473.5 m/s
Navy Hurricane - .... (Gains + 1 Extra High Slot)
52,088 EHP ...........(+ 14,647 (39.1%)) 534.7 DPS 3.5km + 25.3km 0.1173 rad/sec 1474.8 m/s............. (+ 1.3 (0.082%)
Nearly 40% tank buff to a shield tank (And I'd suppose to armor as well), plus gets a second utility high. And a rather strange miniscule buff to speed. I can't imagine why, but it is there.
Drake -
58,358 EHP 480.9 DPS 62km Range 121.5 m/sec velocity / 105m radius 1044.6 m/s
Navy Drake -.................................... (Loses - 1 Utility High)
69,628 EHP............................................... (+11,270 (19.3%)) 428.3 DPS................................................ (- 52.6 (-12.3%)) 94km range...............................................(+ 32km range (51.6%)) 121.5 m/sec velocity / 78m radius....... (+ 27m radius (34.6%)) 1194.5 m/s ...............................................(+ 149.9 (14.3%))
Not quite a direct upgrade. Tank increase is much lower than that of the other Navy ships. Is the only ship to have a directly lowered stat (Loses over 10% of its DPS), and is the only ship to have less usable slots than it's non-Navy version. This puts it at 10 usable slots, over the others 12.
All of them, except the Navy Drake, look like straight upgrades. I'm not entirely sold on the Navy Drake, as that damage decrease will hurt it heavily in any fight against a cruiser or bigger, and the loss of the utility high will hurt it against anything smaller.
Rainbow damage is nice, but in practice is very rarely a factor, and only ever comes into play against certain ships. While the option to use something other than kinetic is nice for when going up against T2 Gallente ships, the loss of 12% of your damage against everything else is not.
Well i think the cane and drake tell you something about their T1 versions state of power... T1 Drake tank is still OP T1 cane is still versatile and pretty mobile.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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